Ready Player Two by Ernest Cline
A good example of how it's hard to write a sequel. Half the book covers how the main character
pushed further development of a headset that the founder of the game world
designed but did not manufacture, how his income is unimaginable, his money
spending is out of control and how he finds a new quest, which one of the founders
tells him not to pursue and then he pays someone a million dollars to find the
first clue. This takes place over a decade. The second half of the
book takes place of eight hours. In that half, a simulation of the one of
the founders comes back to 'life', steals the Robes of Anorak back and infects
the firmware of millions of players so they cannot log out and risk brain
damage or death if the quest he puts forth to the hero is not completed within
the time limit so the simulation can be reunited with a simulation of the girl
he was never able to woo. In the end, it turns out that both Anorak and
his unrequited love are full uploads of the consciousness of those
people. To defeat Anorak, the founder who warned against the quest, Og,
gives up his own life and our hero 'resurrects' him and he 'lives' with his
love happily ever after in a computer sent to the stars. Footnote: there
is an element of embryo here that is not explored but could lead to a third
book.
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